AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. Amber – Designed by Erick WujcikBased on Roger Zelazny’s AMBER A Complete new role-playing system! Three complete adventures. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who.

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Some Amberzine issues are still available from Phage Press. And there came the fun of the game. Through the competitive Auction, characters may begin the game vying for standings. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods.

They are all fairly powerful and fucking expensive, so it’s a good idea to try to have enough points left over after the auction to actually buy them, usually by getting some prices worked out so you can get a budget together ahead of time. It often devolves to one-on-one, or at least has a very limited participation rate. Scores above 0 are “ranked”, with the highest score being ranked 1st, the next-highest 2nd, and so on.

Things I learnt from Amber Diceless Roleplaying

Wujcik also expressed a desire to create a book giving greater detail to the Courts of Chaos. After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank.

Shadow Knight does address this rloe-playing somewhat, by presenting the “living trump” abilities as somewhat limited. For any of these stats, you can get more points to spend later by taking a less-than-immortal rank in them, but that guarantees that you are completely fucked because people will pick on that stat every goddamn time.

The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemasteris used to determine how situations are resolved.


Amber Diceless RPG

Guardians of Order Roleplaying. Not the case in a Throne War.

Views Read Edit View history. The fact is that role-playing between the player and the Dungeon Master is somewhat limited. The Chronicles of Amber Fantasy role-playing games Universal role-playing games Role-playing games based on novels American role-playing games Role-playing games introduced in Since they have paid points for the items, they are a part of the character’s legend, and cannot lightly be destroyed.

Some details were changed slightly to allow more player choice — for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says is impossible; and players’ psychic abilities are far greater than those shown in the books. It will primarily be one or two people talking, with others contributing a much lesser amount.

If you have Logrus, you just send out a tendril and pull it back to you. You wanted to be the best spellcaster? The book includes some material from the short story “The Salesman’s Tale,” and some unpublished material cut from Prince of Chaos[ citation needed ] notably Coral’s pregnancy by Merlin.

The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices.

In that, the characters were vying for the throne of Amber.

Amber Diceless RPG – 1d4chan

The book presents the second series of novels not as additions to the series’ continuity but as an example of a roleplaying campaign diveless Merlin, Luke, Julia, Jurt and Coral as the PCs. Navigation Main page Recent changes Random page Help. Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow. In MayRite Publishing secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall.


With two or more equally determined players, this can result in a “bidding war” where the attribute is driven up by increments to large sums. You need to give the characters reasons to interact. This is why it’s very important for player characters to make sure they never get into fair fights. Since a player cannot control another player’s bids, and since all bids are non-refundable, the auction involves a considerable amount of strategizing and prioritization by players.

Retrieved from ” https: This is likely due to three scenes in the Chronicles: Psyche role-playkng telepathy and magic EVERYBODY uses magic and has psionics, so it’s the most important Strength for lifting carrying, and hand-to-hand this is what makes fights deadly, so it’s the most important Endurance for how long you can last and this fuels any other endeavor, so it’s the most important Warfare for any kind of fighting, whether it be swords or guns or army tactics diceles since this is used when you get into fights, this stat is the most important Yes, I see what I did there, but that’s the way it’s described in the book.

And it helped promote role-playing because the best allies for your character were the other characters. However, since some feel that being the children of the main characters is too limiting, it is fairly common to either start with King Oberon’s death before the book begins and roleplay the Elder Amberites as they vie for the throne; or to populate Dicelees from scratch with a different set of Elder Amberites.

Players are also allowed to overspend in moderationwith the points becoming bad stuff — bad luck which the Gamemaster should inflict on the character.